Input efficieny: consumption per unit of consumption

If we were to make a generic unit of resource, such that all units of energy, matter, space, and time could be converted to this standard unit, we could more easily analyse how efficient our processes are. I’ve written a couple of articles over the last few weeks about this ( just have a look back through the blog roll ), but I want to in this article discuss the general concept of efficiency itself from an input resource perspective.

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5 elements of systemic scarcity: objectives, process, resources, temporal, and spatial

This article originally came to me as an idea about how to simply distinguish the differences between property/trade/currency vs. non-property/trade/currency based economic systems – being that the former manufactures scarcity, while the latter removes it ( where possible ). Which in turn was inspired by a debate on social media about whether or not the world is over populated, what we mean by that, and how/why we justify such a statement.

It then occurred to me that for people to understand these issues, they must first understand what scarcity is, and how it occurs – ironically, the people who understand this the least are often the ones who should understand it the best ( economists ), and yet it’s quite apparent that many of them haven’t a clue. The reason for that being, scarcity is an ecological issue, but not an economic one within the confines of the capitalist economic paradigm ( though it should be ).

So let’s start at the beginning and look at what scarcity actually is.

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Warfare and Peace Keeping

I figured that a good extension of the previous articles (dealing with force, violence and a meat eating diet), would be to extend these ideas into an explanation of how Open Empire would deal with such things as warfare and peace-keeping … especially since such things are large scale issues that are not typically dealt with by other proposals of distributed economics and politics. Continue reading “Warfare and Peace Keeping”